Difference between revisions of "Blender Source Tools"
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* [[Animation in Blender|Skeletal animation]] | * [[Animation in Blender|Skeletal animation]] | ||
* [[Flex animation|Flex animation (shape keys)]] | * [[Flex animation|Flex animation (shape keys)]] | ||
+ | * [[Modeling_props_with_Blender|Modelling Props with Blender]] | ||
* [[Compiling a model]] | * [[Compiling a model]] | ||
[[Category:Blender]] [[Category:Modeling]][[Category:Third Party Tools]] | [[Category:Blender]] [[Category:Modeling]][[Category:Third Party Tools]] |
Revision as of 14:12, 9 January 2016

A Team Fortress 2 model being edited
The Blender Source Tools allow Blender to import and export Studiomdl Data and DMX model files.
Features
- One-click export and import
- SMD and DMX
- FBX enjoys limited support in studiomdl shipped with CS:GO update 1.34.8.4
- Support for most Blender features
- Export multiple objects to one file
- Compile QCs automatically
- Import complicated models by QC
Installation
- Install Blender 2.74 or later. Or Install from Steam (AppID: 365670)
- Download the Source Tools. Don’t unzip.
- In Blender:
- Select File > User Preferences
- Move to the Addons tab
- Click Install From File... in the bottom of the window
- Find the downloaded zip file and select it
- Under 'Categories' on the left, click 'Import-Export'
- Find 'Blender Source Tools' in the list and check the box to the right. Wait a moment for activation to complete.
- Click Save User Settings and close the window.