Difference between revisions of "Blender"

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[[File:b8bac8f276.jpg|border|right|300px|Blender in action.]]
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{{otherlang2
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|ru=Blender:ru
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}}
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{{software release|appid=365670}}
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<div style="background:#262626;float:right;">[[File:Blender.png|256px]]</div>
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:''See [[:Category:Blender]] for tutorials.''
  
[[File:Blender 16.png|(icon)|link=]] '''Blender''' ([http://www.blender.org/download/get-blender/ download]) is a free and open source [[:Category:Modeling|3D modeling]] package that can be used to create models for Source.
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[[File:Blender 16.png|(icon)|link=]] [http://www.blender.org '''Blender'''] is a free and open source [[:Category:Modeling|3D modeling]] package that can be used to create models for Source. Blender has also been available on Steam since April 3 2015, it comes with automatic updates but has no support for the in-app steam overlay currently.
  
== SMD scripts ==
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== Features ==
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Blender offers free 3D modelling and texture mapping features.
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* You can create texture, and animate models.
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* Use addons to import and export numerous different file types like SMD and DMX for your Source mods or the Steam Workshop.
  
{| class="standard-table" style="text-align:center;font-size:1.2em;" vertical-align="middle"
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== Blender and Source ==
! Blender
 
!Import
 
!Export
 
|-
 
| 2.4x
 
| [http://folk.uio.no/jonmd/blender/smdimport/ Jon Moen Drange's] <em style="display:block;font-size:.8em;">2.44+</em>
 
| [http://dvondrake.com/scripts/blendersmd Dvondrake's] <em style="display:block;font-size:.8em;">248.1+ ([http://www.facepunch.com/showthread.php?t=734991 Support])</em>
 
|-
 
| 2.5x
 
|colspan=2 | [[Blender SMD Tools]] <em style="display:block;font-size:.8em;">2.58+</em>
 
|}
 
  
=== Installation (2.4x) ===
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* Follow the [[SteamVR/Environments/Blender tutorial|Blender for Source 2]] tutorial to export a mesh from Blender to Source 2.
 
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* The [[Blender Source Tools]] can import and export [[Studiomdl Data|SMD]] and [[DMX model|DMX]].
Blender 2.5 introduces a UI-driven addons system. But if you're still using 2.4x, things must be done by hand:
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* See [[Animation in Blender]] to learn how to rig and animate in a way that survives SMD export.
 
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* You can store as many models as you like in the same .blend file. Use scenes and/or layers to easily manage the different elements.
{{note|Before you can use any Blender 2.4 script your system '''must''' have the appropriate [http://www.python.org/download/ Python runtime]. Blender will tell you which version it needs when it starts up.}}
 
 
 
The .py script file(s) should go in:
 
 
 
; Vista
 
: <code>%userprofile%\AppData\Roaming\Blender Foundation\Blender\.blender\scripts\</code>
 
: <code>C:\ProgramData\Blender Foundation\Blender\.blender\scripts\</code>
 
; XP
 
: <code>%userprofile%\Application Data\Blender Foundation\Blender\.blender\scripts\</code>
 
: <code>C:\Program Files\Blender Foundation\Blender\.blender\scripts\</code>
 
; Linux
 
: <code>~/.blender/scripts</code>
 
; Mac OS X
 
: <code>Blender.app/Contents/Mac OS X/.blender/scripts</code>
 
 
 
Under Windows, whether you install to <code>%userprofile%</code> or <code>Program Files</code>/<code>ProgramData</code> depends on which you chose to use when installing Blender. The active folder will exist and be filled with existing .py files.
 
 
 
Under Mac OS X, right-click Blender.app and click Show Package Contents to see the rest.
 
 
 
== Learning Blender ==
 
 
 
[[File:Blender 4split.jpg|border|right|200px|Blender's interface can be customised to your tastes.]]
 
  
Blender has a very unusual interface that takes some getting used to. Matters aren't helped by its preference of hotkeys over of visible buttons. Nevertheless, learning it is quite achievable:
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== Where can I learn to use Blender? ==
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[[File:Blender ui.jpg|right|border|370px]]
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Although the Valve Developer Community has limited information about using Blender, we offer a variety of external resources for you to learn and master Blender.
  
* '''[http://www.blender.org/education-help/ Official help portal]'''
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* '''[http://www.blender.org/manual/ Official Blender Manual]''' - The definitive manual on Blender 2.6, provided by and hosted on the Blender website.
* [http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro Blender 3D: Noob to Pro] (Wikibook)
 
* [http://www.cdschools.org/54223045235521/blank/browse.asp?A=383&BMDRN=2000&BCOB=0&C=55205 Blender Basics- 3rd Edition] (printable classroom textbook released under [[wikipedia:Creative Commons|Creative Commons]] BY NC SA)
 
  
== Blender and Source ==
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* '''[http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro Blender 3D: Noob to Pro]''' A helpful online resource book hosted on WikiBooks, a site that runs on the same format as this site.
  
* [http://youtube.com/watch?v=9RTTSACe_eI Dvondrake's SMD export video tutorial] covers creating, texturing and exporting a simple static object
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* '''[http://www.cdschools.org/Page/455 Blender Basics - 4th Edition]''' an online(but printable) classroom textbook released under [[wikipedia:Creative Commons|Creative Commons]] BY the Central Dauphin High School.
* The [[Blender Modelling Walkthrough]] is a complete, step-by-step guide to creating exporting a static model with Dvondrake's plug-in.
 
* See [[Animation in Blender]] to learn how to rig and animate in a way that survives SMD export.
 
* Blender renders both sides of a polygon, but Source only renders the front. You can bring Blender into line by:
 
*# Making sure the Buttons window is visible.
 
*# Switching to the Editing panel ({{key|F9}})
 
*# Under Mesh, un-clicking the Double Sided button.
 
*# If you find you need to flip any polys, either use {{key|Ctrl+n}} to make everything point outward, or select those that need to change and press {{key|w,0}}.
 
* Because Dvondrake's exporter only exports the currently-selected object, you can store as many meshes as you like in the same .blend file. Use scenes and/or layers to easily manage the different elements of a model.
 
*This is simply a modeling tip: If you intend scaling the model or the armature, do this in Edit Mode. This can help not having problems with dimensions.
 
  
 
== External links ==
 
== External links ==

Latest revision as of 23:06, 3 January 2019

Русский


Blender.png
See Category:Blender for tutorials.

(icon) Blender is a free and open source 3D modeling package that can be used to create models for Source. Blender has also been available on Steam since April 3 2015, it comes with automatic updates but has no support for the in-app steam overlay currently.

Features

Blender offers free 3D modelling and texture mapping features.

  • You can create texture, and animate models.
  • Use addons to import and export numerous different file types like SMD and DMX for your Source mods or the Steam Workshop.

Blender and Source

  • Follow the Blender for Source 2 tutorial to export a mesh from Blender to Source 2.
  • The Blender Source Tools can import and export SMD and DMX.
  • See Animation in Blender to learn how to rig and animate in a way that survives SMD export.
  • You can store as many models as you like in the same .blend file. Use scenes and/or layers to easily manage the different elements.

Where can I learn to use Blender?

Blender ui.jpg

Although the Valve Developer Community has limited information about using Blender, we offer a variety of external resources for you to learn and master Blender.

  • Blender 3D: Noob to Pro A helpful online resource book hosted on WikiBooks, a site that runs on the same format as this site.

External links