Black Mesa (Source)

From Valve Developer Community
Revision as of 21:41, 9 June 2013 by JeffMOD (talk | contribs) (Small amount of updates. Further updates required at a later time.)

Jump to: navigation, search


This mod for Source has been released! Download it now.

To do: Update information


Run. Think. Shoot. Live. Source.

<Half-Life 2> Black Mesa (Formerly known as Black Mesa Source) is the Half-Life 2 total conversion of the original Half-Life game. Utilizing the Source engine and its endless array of possibilities and powers, Black Mesa (Source) throws you into the world that started the Half-Life continuum and introduced Dr. Gordon Freeman to the world as a gun-toting, bullet-dodging Ph.D. in theoretical physics.

Black Mesa (Source) was built and founded on the principle that Half-Life: Source did not do the original title enough credit, regardless of the true intentions laid out with the release of Half-Life: Source by Valve Software. Subsequently in November 2004, Black Mesa (Source) was founded and set out to reconstruct the original title, giving it the new environments, models, and abilities it deserved on the Source engine. This total conversion does not require Half-Life: Source installed on your system to play, only a legitimate and working version of the Source SDK Base 2007.

The Black Mesa (Source) Team

Black Mesa (Source) has brought together some very talented, professional and dedicated developers. From level design to modeling to conceptual art to programming: the skillset is very noticeable. The development team, at present, brings together almost 75 years of development experience and releases. With 30 members, the team behind this total conversion is surely representive of a new age in third-party development. For a full up to date team roster, personal portfoilio's and job assignments; stop by the official Black Mesa (Source) website.

However, take the above with a grain of salt. For the proof that is ever convincing, look to our media to judge for yourself the quality, professionalism and talent of the development team.


Here is a small list of current features of Black Mesa:

  • Redesign and overhaul of all pre-Xen chapters of the original Half-Life.
  • Models now take advantage of increased polycount limits and normal mapping technology making deadly opponents and friendly coworkers appear more real.
  • A completely original soundtrack and music library bringing Half-Life's themes and feelings to life in the new sounds engine built into the Source Engine.
  • Artifical Intelligence that will hunt you by sight and sound.
  • Normal, bump and specular maps built into textures giving flat surfaces a new, more dynamic look.
  • The entire cast and characters that the world fell in love back together again for another shot at the gold.
  • An all-new face creation system that allows each character to have a unique, artist-created face.
  • A priority on gameplay and immersion factors such as sounds, functionality and interaction.
  • Built by developers who's passion is seen through the quality of work.

Here is a small list of planned features of Black Mesa that will be added in further updates:

  • A multiplayer mode allowing for deathmatch and team deathmatch experience with the complete Half-Life 1/Black Mesa Arsenal at your disposal.
  • Redesign and overhaul of all 18 chapters and deathmatch levels of the original Half-Life.

Release Date

Black Mesa was released on the 14th of September 2012, which was the same day at which the original Half-Life started. [confirm]



Special thanks goes out to for allowing us to link to their news posts.

External Links

More information about Black Mesa (Source) can be seen at the following links: