Difference between revisions of "Black Mesa (Source)"

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{{HL2}} '''Black Mesa''' (Formerly known as ''Black Mesa: Source'') is the [[Half-Life 2]] total conversion of the original [[Half-Life]].  Utilizing the [[Source]] engine to completely update and enhance the experience, Black Mesa throws you into the world that started the Half-Life continuum and introduced [[Dr. Gordon Freeman]] to the world as a gun-toting, bullet-dodging Ph.D. in theoretical physics.
 
{{HL2}} '''Black Mesa''' (Formerly known as ''Black Mesa: Source'') is the [[Half-Life 2]] total conversion of the original [[Half-Life]].  Utilizing the [[Source]] engine to completely update and enhance the experience, Black Mesa throws you into the world that started the Half-Life continuum and introduced [[Dr. Gordon Freeman]] to the world as a gun-toting, bullet-dodging Ph.D. in theoretical physics.

Revision as of 11:11, 28 May 2015

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<Half-Life 2> Black Mesa (Formerly known as Black Mesa: Source) is the Half-Life 2 total conversion of the original Half-Life. Utilizing the Source engine to completely update and enhance the experience, Black Mesa throws you into the world that started the Half-Life continuum and introduced Dr. Gordon Freeman to the world as a gun-toting, bullet-dodging Ph.D. in theoretical physics.

Black Mesa was built and founded on the principle that Half-Life: Source did not do the original title enough credit, regardless of the true intentions laid out with the release of HL:S. Subsequently in November 2004, Black Mesa was founded and set out to reconstruct the original title, giving it the new environments, models, and abilities it deserved on the Source engine. This total conversion does not require Half-Life: Source installed on your system to play, only a working copy of the Source SDK Base 2007.

The Black Mesa Team

Black Mesa has brought together some very talented, professional and dedicated developers. From level design to modeling to conceptual art to programming, the skillset is very noticeable. With 30 members, the team behind Black Mesa is representative of a new age in third-party development. For a full up to date team roster, personal portfolios and job assignments, stop by the official Black Mesa website.

Features

  • Redesign and overhaul of all pre-Xen chapters of the original Half-Life
  • Models now take advantage of increased polycount limits and normal mapping technology making deadly opponents and friendly coworkers appear more real
  • An all-new face creation system that allows each character to have a unique, artist-created face
  • A completely original soundtrack and music library bringing Half-Life's themes and feelings to life in the new sounds engine built into the Source Engine
  • AI that will hunt you by sight and sound
  • Normal, bump and specular maps built into textures giving flat surfaces a new, more dynamic look


Release Date

Black Mesa was released on the 14th of September 2012. It can be downloaded from the many mirrors available on the official website.

Future

Here is a small list of planned features of Black Mesa that will be added in further updates:

  • A multiplayer mode allowing for deathmatch and team deathmatch experience with the complete Half-Life 1/Black Mesa arsenal at your disposal
  • Redesign and overhaul of all 18 chapters and deathmatch levels of the original Half-Life
  • Steam Workshop implementation and full support for modders

The game will also feature a new branch of Source known as the "Black Mesa branch." It is a custom hybrid of several current branches of Source and includes many features from each. The BM branch SDK is planned to be released along with the game when it is completed.

Media

External Links