baseanimating_projectile

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Icon-callout-not-in-fgd.png
This entity is not in the FGD by default.
It should not be put directly in a map, because it can only be configured through code.
C++ Class hierarchy
CBaseAnimatingProjectile
↳CBaseAnimating
↳CBaseEntity
C++ cbaseanimatingprojectile.cpp

baseanimating_projectile is a cut model entity in Portal seriesPortal series Portal series. A projectile which inherits CBaseAnimating, presumably an early version of the portal gun's projectile.

Note.pngNote: See Model entity/Generic Keyvalues, Inputs and Outputs for keyvalues and inputs that affect model rendering.
Confirm:Portal 2 Can this be managed using vscript?