Portal BTS - Tutorial - Support Beams

From Valve Developer Community
Jump to: navigation, search
Design & Detail
Skill Level

This tutorial expects you to have this amount of knowledge within the topic to follow along smoothly.

Novice Familiar Competent Proficient Expert


Introduction

Support Beams found throughout the BTS Areas

This guide will show you how to create beams.

Note.pngNote: When creating brushes, make sure all alignments are set to Face

Creation

Sides

Beam Sides
Note.pngNote:This 128 value can be changed depending on how high you want your beam to be

Create 2 1*8*128 brushes with the nodraw texture. Position these brushes 16 units away from each other.

Center

Beam Center Brush

Create a 14*4*128 brush with the nodraw texture. Position this brush in the center of the 2 side brushes.

Select all brushes and tie them to a func_detail.

Texturing

Textures

Using the Face Edit Sheet, Set all visible faces to metal/metalbeam_bts_001a and enter the following properties:

Texture scale:

  • X: 0.125
  • Y: 0.125

Horizontal Beams

Note.pngNote: Horizontal Beams are optional.

If your beam set has a Horizontal Beam, it will typically have another wall beam on the other side.

Sides

Side Brushes

Create 2 16*128*2 brushes with the nodraw texture.

Center

Center Brush

Create a 8*128*28 brushes with the nodraw texture.

Select all brushes and tie them to a func_detail.

Texturing

Textures

Using the Face Edit Sheet, Set all visible faces to metal/metalbeam_bts_001a


Select all the side faces of the horizontal beam with the Face Edit Sheet and enter the following properties:

  • Rotation: 90.00

Implementation

Textures

If you need to, resize the brushes to what you need to fit with the room.

See also