BSP Initialization

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Revision as of 13:14, 30 June 2005 by Megiddo (talk | contribs)
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All entities from the map are spawned and initialised from the MapEntity_ParseAllEntites function within mapentities.cpp, with the pMapData string containing all the relevant entity info. The MapEntity_ParseEntity function takes care of actually spawning an entity and setting up its keyvalues etc.

This text was taken from a post in the VERC Network Forums, you can see the thread here