Difference between revisions of "BSP Initialization"

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[[Category:Programming]]
 
[[Category:Programming]]
  
All entities from the map are spawned and initialised from the MapEntity_ParseAllEntites function within mapentities.cpp, with the pMapData string containing all the relevant entity info. The MapEntity_ParseEntity function takes care of actually spawning an entity and setting up its keyvalues etc.
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All entities from the map are spawned and initialized from the MapEntity_ParseAllEntities function within mapentities.cpp located in src/dlls directory, with the pMapData string containing all the relevant entity info. The MapEntity_ParseEntity function takes care of actually spawning an entity and setting up its keyvalues etc.
  
  
 
This text was taken from a post in the VERC Network Forums, you can see the thread [http://www.chatbear.com/board.plm?a=viewthread&t=269,1120105649,17601&id=874960&b=4991&v=flatold here]
 
This text was taken from a post in the VERC Network Forums, you can see the thread [http://www.chatbear.com/board.plm?a=viewthread&t=269,1120105649,17601&id=874960&b=4991&v=flatold here]

Latest revision as of 20:59, 8 July 2006

All entities from the map are spawned and initialized from the MapEntity_ParseAllEntities function within mapentities.cpp located in src/dlls directory, with the pMapData string containing all the relevant entity info. The MapEntity_ParseEntity function takes care of actually spawning an entity and setting up its keyvalues etc.


This text was taken from a post in the VERC Network Forums, you can see the thread here