Difference between revisions of "BSPSource"
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(edited not about protection. Turns out BSPSource doesn't need workarounds. it just decompiles it anyways.) |
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{{otherlang2 | {{otherlang2 | ||
− | |ru=BSPSource:ru | + | | ru=BSPSource:ru}} |
− | }} | + | [[Image:Bspsrc.jpg|thumb|right|300px|BSPSource v1.4.0]] |
− | [[File:BSPSource icon.png|64px|left]]'''BSPSource''' is a [[VMEX]]-based map decompiler for | + | [[File:BSPSource icon.png|64px|left]]'''BSPSource''' is a [[VMEX]]-based map decompiler for [[Source]] games. It converts [[BSP]] files back into [[VMF]] ones that can be loaded in [[Hammer]]. It also includes numerous bug fixes over '''VMEX''' and new features for doing the conversion, such as extracting embedded assets, processing multiple BSPs at once, and more. |
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− | + | {{note|Decompiled maps aren't identical to the original '''VMF''' files that were used to compile them, and often present issues such as invalid geometry solids or misplaced [[Areaportal|areaportal]] brushes.}} | |
− | + | {{note|Some maps protected from decompilation prevent the conversion. However, [[VMEX]] "Protection methods" like using '''No_decomp 1''', '''tools/locked''' and the '''obfuscation shape''' will be ignored. A warning will pop up, but it will decompile anyways.}} | |
== External links == | == External links == | ||
− | + | * [https://github.com/ata4/bspsrc/releases BSPSource on GitHub] | |
− | * [https://github.com/ata4/bspsrc BSPSource GitHub | ||
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[[Category:Third Party Tools]] | [[Category:Third Party Tools]] | ||
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Latest revision as of 14:01, 22 March 2021
BSPSource is a VMEX-based map decompiler for Source games. It converts BSP files back into VMF ones that can be loaded in Hammer. It also includes numerous bug fixes over VMEX and new features for doing the conversion, such as extracting embedded assets, processing multiple BSPs at once, and more.

