Difference between revisions of "BSPSource"

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(Undo revision 172352 by Srgspartan (talk) No need to add a warning just because of a temporary downtime)
(edited not about protection. Turns out BSPSource doesn't need workarounds. it just decompiles it anyways.)
 
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[[Image:Bspsrc.jpg|thumb|right|300px|BSPSource v1.4.0]]
[[File:BSPSource icon.png|64px|left]]'''BSPSource''' is a [[VMEX]]-based map decompiler for the [[Source]] engine. It converts [[BSP]] format files back into [[VMF]] format maps that can be loaded into [[Hammer]]. Support has been extended to newer Source engine games, such as {{game link|Dark Messiah of Might and Magic}}, {{game link|Left 4 Dead 2}}, and {{game link|Portal 2}}. Most of the annoying bugs found in the last release of VMEX have been fixed and new features have been added.
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[[File:BSPSource icon.png|64px|left]]'''BSPSource''' is a [[VMEX]]-based map decompiler for [[Source]] games. It converts [[BSP]] files back into [[VMF]] ones that can be loaded in [[Hammer]]. It also includes numerous bug fixes over '''VMEX''' and new features for doing the conversion, such as extracting embedded assets, processing multiple BSPs at once, and more.
{{clr}}
 
New features include:
 
* Extracting the embedded ZIP file
 
* BSP analysis
 
* Support for processing multiple files at once.
 
* Convenient file Drag 'n' Drop
 
* Much more!
 
<!--It also has that lovable German charm you can't find anywhere else!-->
 
{{note|Decompiling maps may not always result in 100% accurate builds. Some differences (keyvalues, materials, etc.) may not be an exact match as the original map.}}
 
  
== See also ==
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* [[Decompiling Maps]]
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{{note|Decompiled maps aren't identical to the original '''VMF''' files that were used to compile them, and often present issues such as invalid geometry solids or misplaced [[Areaportal|areaportal]] brushes.}}
* [[Map Obfuscator]]
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{{note|Some maps protected from decompilation prevent the conversion. However, [[VMEX]] "Protection methods" like using '''No_decomp 1''', '''tools/locked''' and the '''obfuscation shape''' will be ignored. A warning will pop up, but it will decompile anyways.}}
  
 
== External links ==
 
== External links ==
* [http://ata4.info/bspsrc/ BSPSource project page] - more information and download of the latest version
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* [https://github.com/ata4/bspsrc/releases BSPSource on GitHub]
* [https://github.com/ata4/bspsrc/downloads BSPSource Miroir] - Site de téléchargement miroir de BSPSource
 
 
 
 
[[Category:Third Party Tools]]
 
[[Category:Third Party Tools]]
[[Category:Level Design]]
 

Latest revision as of 14:01, 22 March 2021

Русский
BSPSource v1.4.0
BSPSource icon.png

BSPSource is a VMEX-based map decompiler for Source games. It converts BSP files back into VMF ones that can be loaded in Hammer. It also includes numerous bug fixes over VMEX and new features for doing the conversion, such as extracting embedded assets, processing multiple BSPs at once, and more.


Note.png Note: Decompiled maps aren't identical to the original VMF files that were used to compile them, and often present issues such as invalid geometry solids or misplaced areaportal brushes.
Note.png Note: Some maps protected from decompilation prevent the conversion. However, VMEX "Protection methods" like using No_decomp 1, tools/locked and the obfuscation shape will be ignored. A warning will pop up, but it will decompile anyways.

External links