Difference between revisions of "BSPSource"

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[[File:BSPSource icon.png|64px|left]]'''BSPSource''' is a [[VMEX]]-based map decompiler for the [[Source]] engine. It converts [[BSP]] format files back into [[VMF]] format maps that can be loaded into [[Hammer]]. Support has been extended to newer Source engine games, such as {{game link|Dark Messiah of Might and Magic}}, {{game link|Left 4 Dead 2}}, and {{game link|Portal 2}}. Most of the annoying bugs found in the last release of VMEX have been fixed and new features have been added.  
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{{clr}}
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[[Image:Bspsrc.jpg|thumb|right|300px|User interface.]]
New features include:
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* Extracting the embedded ZIP file
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[[File:BSPSource icon.png|64px|left]]'''BSPSource''' is a [[VMEX]]-based map decompiler for the [[Source]] engine. It converts [[BSP]] format files back into [[VMF]] format maps that can be loaded into [[Hammer]]. Support has been extended to newer Source games, such as {{game link|Dark Messiah of Might and Magic}}, {{game link|Left 4 Dead 2}}, and {{game link|Portal 2}}. Most of the bugs found in the latest release of VMEX have been fixed, and new features have been added.
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Some of its features are:
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* Extracting embedded content (protected maps may cause errors)
 
* BSP analysis
 
* BSP analysis
* Support for processing multiple files at once.
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* Support for processing multiple files at once
* Convenient file Drag 'n' Drop
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* Convenient BSP file Drag & Drop
 
* Much more!
 
* Much more!
<!--It also has that lovable German charm you can't find anywhere else!-->
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{{note|Decompiling maps may not always result in accurate builds. Some properties, such as keyvalues and texture settings, may not match those of the original map. A common example (bug) are misplaced [[Areaportal|areaportals]].}}
{{note|Decompiling maps may not always result in 100% accurate builds. Some differences (keyvalues, materials, etc.) may not be an exact match as the original map.}}
 
  
 
== See also ==  
 
== See also ==  
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== External links ==
 
== External links ==
* [http://ata4.info/bspsrc/ BSPSource project page] - more information and download of the latest version
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* [https://github.com/ata4/bspsrc/releases/tag/v1.3.24 BSPSource v1.3.24 (June 4, 2018)] Download from GitHub
* [https://github.com/ata4/bspsrc/downloads BSPSource Miroir] - Site de téléchargement miroir de BSPSource
 
  
 
[[Category:Third Party Tools]]
 
[[Category:Third Party Tools]]
 
[[Category:Level Design]]
 
[[Category:Level Design]]

Latest revision as of 00:07, 23 September 2019

Русский
User interface.
BSPSource icon.png
BSPSource is a VMEX-based map decompiler for the Source engine. It converts BSP format files back into VMF format maps that can be loaded into Hammer. Support has been extended to newer Source games, such as <Dark Messiah of Might and Magic> Dark Messiah of Might and Magic, <Left 4 Dead 2> Left 4 Dead 2, and [Portal 2] Portal 2. Most of the bugs found in the latest release of VMEX have been fixed, and new features have been added.


Some of its features are:

  • Extracting embedded content (protected maps may cause errors)
  • BSP analysis
  • Support for processing multiple files at once
  • Convenient BSP file Drag & Drop
  • Much more!
Note:Decompiling maps may not always result in accurate builds. Some properties, such as keyvalues and texture settings, may not match those of the original map. A common example (bug) are misplaced areaportals.

See also

External links