Difference between revisions of "Awakening"

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I didn't do everything alone, for the more complex models I asked Mumle who I knew from a previous mod. After the first media release somewhere in June 2006, Alex Mcgery contacted me with some samples of music and offered his help.  I asked one of the texture artists from the Insurgency mod to make me a few model skins. That way Spine joined the team.
 
I didn't do everything alone, for the more complex models I asked Mumle who I knew from a previous mod. After the first media release somewhere in June 2006, Alex Mcgery contacted me with some samples of music and offered his help.  I asked one of the texture artists from the Insurgency mod to make me a few model skins. That way Spine joined the team.
 
To tell the small story I had, I needed voice actors, so I explored the Machinama scene and received the help of Tess Snider and Robert Ducat, who also lent his brother Matthew's voice for the mod.  
 
To tell the small story I had, I needed voice actors, so I explored the Machinama scene and received the help of Tess Snider and Robert Ducat, who also lent his brother Matthew's voice for the mod.  
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== Review ==
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http://planethalflife.gamespy.com/View.php?view=HLMotw.Detail&id=190
  
 
== Team ==
 
== Team ==

Revision as of 00:53, 24 February 2008

Template:ReleasedMod

Menu - click to enlarge
Chapter 1 Wakeup Call - click to enlarge
Chapter 2 Grand Escape - click to enlarge
Chapter 2 Grand Escape - click to enlarge
Chapter 3 Kilo Base - click to enlarge
Chapter 4 Citadel Foundations - click to enlarge
Chapter 5 Antlion Infestation - click to enlarge

Overview

Awakening is a Half-Life 2 singleplayer mod where the player discovers what happened to Adrian Shepard (Half-Life: Opposing Force), what happened a bit before Gordon Freeman arrival at City 17, and where the antlions come from.

Note that future official releases on the Half-Life 2 story might contradict with this mod.

The mod should have a playtime of roughly one hour leading you trough a intro and 5 playable levels. Starting at a underground complex much like Black Mesa, leading you trough a outdoor snow environment into a Russian submarine base, an early combine citadel structure and a ancient location that the combine is researching.

Features

  • Around 1 hour of gameplay including some small puzzles.
  • Custom textures, world models (props), custom music and some custom voices.
  • 3 to 4 different environments.

History

I (Bluestrike) started a mod for Half-Life: Opposing Force a long time ago but quit because I assumed Half-Life 2 would be released any moment. It eventually took years and my urge to make a singleplayer mod never really went away. Once Half-Life 2 was out and I finished some multiplayer maps I started a singleplayer again and this is the result.

Development started in July or August 2005 and soon after I was required by Insurgency so development slowed down to vacations. In the summer of 2006 development accelerated again and from December 2006 to the release at April 2007 I spent almost every free minute into the mods development.

I didn't do everything alone, for the more complex models I asked Mumle who I knew from a previous mod. After the first media release somewhere in June 2006, Alex Mcgery contacted me with some samples of music and offered his help. I asked one of the texture artists from the Insurgency mod to make me a few model skins. That way Spine joined the team. To tell the small story I had, I needed voice actors, so I explored the Machinama scene and received the help of Tess Snider and Robert Ducat, who also lent his brother Matthew's voice for the mod.

Review

http://planethalflife.gamespy.com/View.php?view=HLMotw.Detail&id=190

Team

  • Bluestrike

http://www.bluestrike.be Leveldesign, Modeling, Choreography's.

  • Alex Mcgery

http://www.alexmcgery.com Music

  • Spine

http://www.spineroyal.com Textures, skins and some concepts.

  • Mumle

http://www.sukkertrip.dk Stassismodels.

  • Tess Snider

http://voice.malkyne.org Female voices.

  • Robert Ducat

http://www.partners-in-crime-studios.com Breen and Scientist voices.

  • Matthew Ducat

http://www.partners-in-crime-studios.com G-man voices.

Localized versions

Due to a bug with Source SDK Base closed captions don't work and no localized versions are planned.

External links