Difference between revisions of "Authoring Tools/SDK (Left 4 Dead)"

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<div style="float:right; width:30%;">{{construction-notice|'''Note''': The content on this page is placeholder, as the features described are not yet available.}}</div>
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The '''Left 4 Dead Authoring Tools''', also known as an SDK, is a set of software utilities that allow you to create your own levels, campaigns, common Infected, and other gameplay elements. They include versions of Source SDK tools that have been updated to work with the Left 4 Dead version of the [[Source Engine]].
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The '''Left 4 Dead Authoring Tools''', also known as an SDK, is a set of software utilities that allow you to create your own levels, campaigns, common Infected, and other gameplay elements. They include versions of Source SDK tools that have been updated to work with the [[Left 4 Dead]] version of the [[Source Engine]].
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{{warning|For [[Left 4 Dead 2]], please go to the [[Left 4 Dead 2 Level Creation]] page.  You will however need to master the basics of Source and L4D level design first.}}
  
 
== Availability ==
 
== Availability ==
  
The Left 4 Dead Authoring Tools are freely available on Steam to all owners of the PC version of Left 4 Dead.  
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The Left 4 Dead Authoring Tools are freely available on Steam to all owners of the PC version of Left 4 Dead.
  
 
== Downloading and installation ==
 
== Downloading and installation ==
  
To install the Left 4 Dead Authoring Tools:  
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To install the Left 4 Dead Authoring Tools, either [steam://install/513 click here] or:
  
# Open the '''Steam '''window.  
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# Open the '''Libray''' window.
# Click on the '''Tools '''tab.  
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[[Image:SteamToolsMenu2019_1.png|thumb|right|300px|The Games dropdown menu.]]
# Double-click on the '''Left 4 Dead Authoring Tools''' entry.  
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# Click on the '''Games''' dropdown.  
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# Click on '''Tools''' checkbox.
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[[Image:SteamToolsMenu2019_2.png|thumb|right|300px|The Tools category.]]
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# Scroll down in your library until you see the '''Tools''' category.  
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# Double click on '''Left 4 Dead Authoring Tools''' and install them.
 
# The Left 4 Dead Authoring Tools will download to your computer via Steam.  
 
# The Left 4 Dead Authoring Tools will download to your computer via Steam.  
# Once it has been fully installed, you will be able to launch it in the same way you installed it (from the '''Tools '''tab).
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# Once it has been fully installed, you will be able to launch it in the same way you installed it (from the '''Tools''' section of your library.
  
You can also create a desktop shortcut by right-clicking on the Left 4 Dead Authoring Tools entry and clicking '''Create desktop shortcut''' from the context menu.
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You can also create a desktop shortcut by right-clicking on the Left 4 Dead Authoring Tools entry,  '''Manage''' and then click '''Add desktop shortcut.'''
  
{{note|For the Authoring Tools to function correctly, it is important that your installation of Left 4 Dead is fully up-to-date. You can make sure of this by running the game before launching the Left 4 Dead Authoring Tools. Simply launching the game then quitting after you get to the main menu is sufficient.}}  
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{{note|For the Authoring Tools to function correctly, it is important that your installation of Left 4 Dead is fully up-to-date. You can make sure of this by running the game before launching the Left 4 Dead Authoring Tools. Simply launching the game then quitting after you get to the main menu is sufficient.}}{{clr}}
  
== Where do I go from here? ==
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== What's included? ==
  
* The [[L4D Level Design Basics Tutorial]] is a step-by-step tutorial to get started making Left 4 Dead levels.  
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The package includes:
* If you want to learning about how to create content for the Source Engine in general, the main page of the [[SDK_Docs|Source SDK documentation]] is a good place to start.  
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* You may also visit the [[Left 4 Dead Level Creation|Left 4 Dead Level Creation]] page for tutorials and tips specific to making levels for Left 4 Dead.
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* Updated Hammer, the Source level editor
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* Suite of command line compiling utilities, such as <code>studiomdl</code> and map compiling tools
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* Updated Particle editor
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* Updated Faceposer
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* Example maps
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* Example models: common Infected, a breakable prop, and explosives
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* Example particle systems (<code>particles/particle_sample.pcf</code>)
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== Where do I go from here?  ==
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* The [[L4D Level Design Basics Tutorial]] is a step-by-step tutorial to get started making Left 4 Dead levels using the Hammer level editor.
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* Another good way to start creating your own levels is using the [[SketchUp Source Tools]].
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* If you want to learn about how to create content for the Source Engine in general, the main page of the [[SDK Docs|Source SDK documentation]] is a good place to start.  
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* You may also visit the [[Left 4 Dead Level Creation|Left 4 Dead Level Creation]] page for further tutorials and tips specific to making levels for Left 4 Dead.
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* Once you're ready to distribute your campaigns, you can use the vpk packager to create your own Add-ons. See [[L4D Campaign Add-on Tutorial]] for instructions.
  
 
== Bugs and issues ==
 
== Bugs and issues ==
  
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* Post all issues and bugs in the [http://forums.steampowered.com/forums/forumdisplay.php?f=192 Steampowered.com Forums].
 
* See the [[:Category:Source SDK FAQ|Source SDK FAQ]] for answers to general SDK questions.  
 
* See the [[:Category:Source SDK FAQ|Source SDK FAQ]] for answers to general SDK questions.  
 
* For level design and Hammer editor issues, see the [[:Category:Level Design FAQ|Level Design FAQ]].  
 
* For level design and Hammer editor issues, see the [[:Category:Level Design FAQ|Level Design FAQ]].  
* Visit the [http://forums.steampowered.com/forums/forumdisplay.php?f=191 Source SDK Development Forums] on Steampowered.com.
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= See also =
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* [[Left 4 Dead Level Creation]]
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* [[Left 4 Dead 2 Level Creation]]
  
 
[[Category:Left 4 Dead]]
 
[[Category:Left 4 Dead]]

Latest revision as of 19:36, 2 November 2019

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The Left 4 Dead Authoring Tools, also known as an SDK, is a set of software utilities that allow you to create your own levels, campaigns, common Infected, and other gameplay elements. They include versions of Source SDK tools that have been updated to work with the Left 4 Dead version of the Source Engine.

Warning: For Left 4 Dead 2, please go to the Left 4 Dead 2 Level Creation page. You will however need to master the basics of Source and L4D level design first.

Availability

The Left 4 Dead Authoring Tools are freely available on Steam to all owners of the PC version of Left 4 Dead.

Downloading and installation

To install the Left 4 Dead Authoring Tools, either click here or:

  1. Open the Libray window.
The Games dropdown menu.
  1. Click on the Games dropdown.
  2. Click on Tools checkbox.
The Tools category.
  1. Scroll down in your library until you see the Tools category.
  2. Double click on Left 4 Dead Authoring Tools and install them.
  3. The Left 4 Dead Authoring Tools will download to your computer via Steam.
  4. Once it has been fully installed, you will be able to launch it in the same way you installed it (from the Tools section of your library.

You can also create a desktop shortcut by right-clicking on the Left 4 Dead Authoring Tools entry, Manage and then click Add desktop shortcut.

Note:For the Authoring Tools to function correctly, it is important that your installation of Left 4 Dead is fully up-to-date. You can make sure of this by running the game before launching the Left 4 Dead Authoring Tools. Simply launching the game then quitting after you get to the main menu is sufficient.

What's included?

The package includes:

  • Updated Hammer, the Source level editor
  • Suite of command line compiling utilities, such as studiomdl and map compiling tools
  • Updated Particle editor
  • Updated Faceposer
  • Example maps
  • Example models: common Infected, a breakable prop, and explosives
  • Example particle systems (particles/particle_sample.pcf)

Where do I go from here?

  • The L4D Level Design Basics Tutorial is a step-by-step tutorial to get started making Left 4 Dead levels using the Hammer level editor.
  • Another good way to start creating your own levels is using the SketchUp Source Tools.
  • If you want to learn about how to create content for the Source Engine in general, the main page of the Source SDK documentation is a good place to start.
  • You may also visit the Left 4 Dead Level Creation page for further tutorials and tips specific to making levels for Left 4 Dead.
  • Once you're ready to distribute your campaigns, you can use the vpk packager to create your own Add-ons. See L4D Campaign Add-on Tutorial for instructions.

Bugs and issues

See also