Difference between revisions of "Applying Materials"

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[[Category:Level Design]]
 
[[Category:Level Design]]
Materials, or textures, are the designs applied to the surfaces of solids (brushes). These materials show what a given solid is made of (brick, steel, sand, etc.). So, while solid brushes give your level form, materials indicate function, create atmosphere and bring your level to life. Skilled application of materials is one of the most important aspects of creating a good level. The tools in the Hammer Editor give you easy access material with various visual properties.
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[[Materials]], or [[Textures]], are the designs applied to the surfaces of solids ([[Brushes]]). These [[Materials]] show what a given solid is made of (brick, steel, sand, etc.). So, while solid [[Brushes]] give your level form, [[Materials]] indicate function, create atmosphere and bring your level to life. Skilled application of [[Materials]] is one of the most important aspects of creating a good level. The tools in the Hammer Editor give you easy access material with various visual properties.
  
The materials for the Source Engine are stored in directories within the game directory, separated by logical categories. A material is a text file with the extension .VMT that describes how the texture is rendered in the engine. VMT files point to the separate texture files that make up the look of the material. Individual texture files can be used for color, specularity, transparency, etc. Together, they make up the combined look of the material.
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The [[Materials]] for the [[Source Engine]] are stored in directories within the game directory, separated by logical categories. A material is a text file with the extension .VMT that describes how the [[Texture]] is rendered in the engine. VMT files point to the separate [[Texture]] files that make up the look of the material. Individual [[Texture]] files can be used for color, specularity, transparency, etc. Together, they make up the combined look of the material.
  
Your first encounter with materials will most likely be through the Textures toolbar.
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Your first encounter with [[Materials]] will most likely be through the [[Textures]] toolbar.
  
 
[[Image:hammer_texturetoolbar.jpg]]
 
[[Image:hammer_texturetoolbar.jpg]]
  
The Textures toolbar shows the current materials, and lets you select a new material. The Current texture drop-down list shows the last eight materials used, then continues with a list of the remaining materials.
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The [[Textures]] toolbar shows the current [[Materials]], and lets you select a new material. The Current [[Texture]] drop-down list shows the last eight [[Materials]] used, then continues with a list of the remaining [[Materials]].
  
The '''Browse...''' button opens the Texture Browser, where you can select from all available textures.
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The '''Browse...''' button opens the [[Texture]] Browser, where you can select from all available [[Textures]].
  
 
[[Image:hammer_texturebrowser7.jpg]]
 
[[Image:hammer_texturebrowser7.jpg]]
  
This window contains a list of the materials currently available. Double-clicking a material in the list selects it as the current material and close the '''Texture Browser'''. The material you selected will now appear in the '''Textures toolbar'''.
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This window contains a list of the [[Materials]] currently available. Double-clicking a material in the list selects it as the current material and close the '''[[Texture]] Browser'''. The material you selected will now appear in the '''[[Textures]] toolbar'''.
  
 
So to apply a material to an object:
 
So to apply a material to an object:
  
# Click '''Browse...''' on the Textures toolbar.
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# Click '''Browse...''' on the [[Textures]] toolbar.
# In the Texture Browser, find a material you wish to apply, and double-click it.
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# In the [[Texture]] Browser, find a material you wish to apply, and double-click it.
 
# Select a brush you wish to appy the material to with the Selection Tool on the '''Map Tools''' toolbar.
 
# Select a brush you wish to appy the material to with the Selection Tool on the '''Map Tools''' toolbar.
# Click the Apply Current Texture button on the Map Tools toolbar.
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# Click the Apply Current [[Texture]] button on the Map Tools toolbar.
  
See the Textures toolbar and Texture Browser for more detailed information on their functions.
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See the [[Textures]] toolbar and [[Texture]] Browser for more detailed information on their functions.
  
==Texture Application Mode==
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==[[Texture]] Application Mode==
  
You will eventually need to modify a texture in some way, like to rotate or scale it. The Face Edit dialog (Texture Application mode) allows you to manipulate the texture properties of selected brush faces. Texture Application mode is entered by clicking its icon on the Map Tools toolbar, or by pressing SHIFT+A. To select a brush face, click on it in the 3D view with the left mouse button. To select multiple faces, hold down the Ctrl key while you do this. You can also select multiple brushes before selecting the Texture Application tool.
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You will eventually need to modify a [[Texture]] in some way, like to rotate or scale it. The Face Edit dialog ([[Texture]] Application mode) allows you to manipulate the [[Texture]] properties of selected brush faces. [[Texture]] Application mode is entered by clicking its icon on the Map Tools toolbar, or by pressing SHIFT+A. To select a brush face, click on it in the 3D view with the left mouse button. To select multiple faces, hold down the Ctrl key while you do this. You can also select multiple [[Brushes]] before selecting the [[Texture]] Application tool.
  
 
[[Image:hammer_faceeditsheet.jpg]]
 
[[Image:hammer_faceeditsheet.jpg]]
  
 
See [[HammerFaceEditDialog | Face Edit]] for more information on all the capabilties of the '''Material''' tab.
 
See [[HammerFaceEditDialog | Face Edit]] for more information on all the capabilties of the '''Material''' tab.

Revision as of 09:23, 2 July 2005

Materials, or Textures, are the designs applied to the surfaces of solids (Brushes). These Materials show what a given solid is made of (brick, steel, sand, etc.). So, while solid Brushes give your level form, Materials indicate function, create atmosphere and bring your level to life. Skilled application of Materials is one of the most important aspects of creating a good level. The tools in the Hammer Editor give you easy access material with various visual properties.

The Materials for the Source Engine are stored in directories within the game directory, separated by logical categories. A material is a text file with the extension .VMT that describes how the Texture is rendered in the engine. VMT files point to the separate Texture files that make up the look of the material. Individual Texture files can be used for color, specularity, transparency, etc. Together, they make up the combined look of the material.

Your first encounter with Materials will most likely be through the Textures toolbar.

Hammer texturetoolbar.jpg

The Textures toolbar shows the current Materials, and lets you select a new material. The Current Texture drop-down list shows the last eight Materials used, then continues with a list of the remaining Materials.

The Browse... button opens the Texture Browser, where you can select from all available Textures.

Hammer texturebrowser7.jpg

This window contains a list of the Materials currently available. Double-clicking a material in the list selects it as the current material and close the Texture Browser. The material you selected will now appear in the Textures toolbar.

So to apply a material to an object:

  1. Click Browse... on the Textures toolbar.
  2. In the Texture Browser, find a material you wish to apply, and double-click it.
  3. Select a brush you wish to appy the material to with the Selection Tool on the Map Tools toolbar.
  4. Click the Apply Current Texture button on the Map Tools toolbar.

See the Textures toolbar and Texture Browser for more detailed information on their functions.

Texture Application Mode

You will eventually need to modify a Texture in some way, like to rotate or scale it. The Face Edit dialog (Texture Application mode) allows you to manipulate the Texture properties of selected brush faces. Texture Application mode is entered by clicking its icon on the Map Tools toolbar, or by pressing SHIFT+A. To select a brush face, click on it in the 3D view with the left mouse button. To select multiple faces, hold down the Ctrl key while you do this. You can also select multiple Brushes before selecting the Texture Application tool.

Hammer faceeditsheet.jpg

See Face Edit for more information on all the capabilties of the Material tab.