Difference between revisions of "Ai goal follow"

From Valve Developer Community
Jump to: navigation, search
m (add AI category)
Line 1: Line 1:

Revision as of 20:26, 3 July 2005


AI Goal Follow


Name targetname <target_source> The name that other entities refer to this entity by.

Actor(s) to affect actor <target_name_or_class>

Target Entity goal <string> The name of the entity to follow. If blank, and the actor likes the player, then defaults to player

Search Type SearchType <choices> How to search for the entities using the targetname.

Start Active StartActive <choices>

Maximum state MaximumState <choices>

Formation Formation <choices>


Kill Removes this entity from the world.

KillHierarchy Removes this entity and all its children from the world.

AddOutput <string> Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.

FireUser1 Causes this entity's OnUser1 output to be fired.

FireUser2 Causes this entity's OnUser2 output to be fired.

FireUser3 Causes this entity's OnUser3 output to be fired.

FireUser4 Causes this entity's OnUser4 output to be fired.

Activate Begin the follow behavior

Deactivate Cease the follow behavior


OnUser1 Fired in response to FireUser1 input.

OnUser2 Fired in response to FireUser2 input.

OnUser3 Fired in response to FireUser3 input.

OnUser4 Fired in response to FireUser4 input.