After-Life 2

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This mod for Source is currently in open beta. Download it now.


After-Life 2 is the story of a player moving through a world which is slowly deconstructing around them. It is a struggle for survival not just literally, but also metaphysically. In a first-person shooter, you (the player) inhabit the body of a character in the story of the game. What happens when the character you're playing knows they're being played? What is the role of the player as they inhabit a character in the story? Is it truly interactive if our actions are predetermined in the story? Are we, as players, just characters in a game?

When After-Life 2 begins, you are awakened by a woman in an abandoned building. She does not know who you are, and neither do you. You get out of the building and journey through an evacuated city, one that is under attack by unknown forces. As you fight through these forces with your mysterious companion, the reality around you begins to distort and deconstruct. The purpose of this project is to explore, critique, and parody the dynamics commonly found in first-person shooter video games.

This mod is being made by Cyle Gage and Galen Ellis of Emerson College for their Bachelor of Fine Arts degrees.


  • Utilization of "hidden" features and glitches of the Source Engine.
  • A nonlinear story told over a half-dozen levels, from subway stations to city streets to unknown randomness.
  • A voice cast consisting of two people to push the plot along.



  • Cyle Gage: Director, level designer, co-writer, programmer
  • Galen Ellis: Modeling, texturing, co-writer
  • Two voice actors, also a few artists - full list of credits will be available when the game is done


  • Concepts, script, and features are done
  • Voice recording for the female protagonist is done
  • Architecture and design of levels is about 80% done
  • Detail work on levels is about 50% done
  • Custom props and textures are about 30% done
  • An alpha-test is currently available here!
  • A beta-test will be available in late March or early April of 2009
  • The "finished" product will be available and on exhibit in Boston galleries in May of 2009

External links