Difference between revisions of "After-Life 2"

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{{ModStatus|status=open beta|engine=Source|download=http://cylegage.com/blackbox/wiki/index.php?title=After-Life_2_Alpha_Test}}
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{{ModStatus|status=released|engine=Source|download=http://cylegage.com/blackbox/wiki/index.php?title=After-Life_2_Alpha_Test}}
  
 
== Overview ==
 
== Overview ==
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* A nonlinear story told over a half-dozen levels, from subway stations to city streets to unknown randomness.
 
* A nonlinear story told over a half-dozen levels, from subway stations to city streets to unknown randomness.
 
* A voice cast consisting of two people to push the plot along.
 
* A voice cast consisting of two people to push the plot along.
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* Three unique endings, with the gameplay/story depending upon whether the mod has been beaten.
  
 
== Media ==
 
== Media ==
 
* [http://median.emerson.edu/media/video_misc/93/ A two-minute playthrough of the first level in a very early alpha stage.]
 
* [http://median.emerson.edu/media/video_misc/93/ A two-minute playthrough of the first level in a very early alpha stage.]
* Teaser trailer coming soon.
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* [http://vimeo.com/3354050 Meet the Girl] teaser trailer
  
 
== Team ==
 
== Team ==
 
* Cyle Gage: Director, level designer, co-writer, programmer
 
* Cyle Gage: Director, level designer, co-writer, programmer
 
* Galen Ellis: Modeling, texturing, co-writer
 
* Galen Ellis: Modeling, texturing, co-writer
* Two voice actors, also a few artists - full list of credits will be available when the game is done
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* [http://cylegage.com/blackbox/wiki/index.php?title=After-Life_2_Credits Full list of credits here]
  
 
== Progress ==  
 
== Progress ==  
* Concepts, script, and features are done
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* Finished, released, exhibited at CyberArtsBoston
* Voice recording for the female protagonist is done
 
* Architecture and design of levels is about 80% done
 
* Detail work on levels is about 50% done
 
* Custom props and textures are about 30% done
 
* '''An alpha-test is currently available [http://cylegage.com/blackbox/wiki/index.php?title=After-Life_2_Alpha_Test here]!'''
 
* A beta-test will be available in late March or early April of 2009
 
* The "finished" product will be available and on exhibit in Boston galleries in May of 2009
 
  
 
== External links ==
 
== External links ==

Latest revision as of 18:44, 22 July 2009

Icon-Released.png

This mod for Source has been released! Download it now.

Overview

After-Life 2 is the story of a player moving through a world which is slowly deconstructing around them. It is a struggle for survival not just literally, but also metaphysically. In a first-person shooter, you (the player) inhabit the body of a character in the story of the game. What happens when the character you're playing knows they're being played? What is the role of the player as they inhabit a character in the story? Is it truly interactive if our actions are predetermined in the story? Are we, as players, just characters in a game?

When After-Life 2 begins, you are awakened by a woman in an abandoned building. She does not know who you are, and neither do you. You get out of the building and journey through an evacuated city, one that is under attack by unknown forces. As you fight through these forces with your mysterious companion, the reality around you begins to distort and deconstruct. The purpose of this project is to explore, critique, and parody the dynamics commonly found in first-person shooter video games.

This mod is being made by Cyle Gage and Galen Ellis of Emerson College for their Bachelor of Fine Arts degrees.

Features

  • Utilization of "hidden" features and glitches of the Source Engine.
  • A nonlinear story told over a half-dozen levels, from subway stations to city streets to unknown randomness.
  • A voice cast consisting of two people to push the plot along.
  • Three unique endings, with the gameplay/story depending upon whether the mod has been beaten.

Media

Team

  • Cyle Gage: Director, level designer, co-writer, programmer
  • Galen Ellis: Modeling, texturing, co-writer
  • Full list of credits here

Progress

  • Finished, released, exhibited at CyberArtsBoston

External links