Difference between revisions of "99 Bolts"

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(Team)
(History)
 
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== History ==
 
== History ==
  
Concept sketches for 99 Bolts maps began in May 2009The Mod DB page for the mod was started in June, alongside Hammer mapping. Since then, three people have volunteered their assistance with the mod.  It is off to a great start.
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* May 2009 - Concept sketches for 99 Bolts maps began
 +
* Jun 2009 - The Mod DB page for the mod was started, alongside Hammer mapping.
 +
* Aug 2009 - 2 maps are released to the community to serve as a "proof of concept" for the mod.
 +
** The link is here: http://www.moddb.com/mods/99-bolts/news/first-playtest-last-hour-for-old-maps
 +
* Intervening time - Three people have volunteered their assistance with the mod.
 +
* Nov 2009 - 99 Bolts joined forces with another mod (In Development) to increase manpower and combine skillsThe partnership dissolves within 12 months but much work is accomplished throughout the year.
 +
* Jun 2010 - 99 Bolts enters "radio silence", marking the beginning of a much less formal update process.
 +
** Sporadic updates have occurred since then, mostly in the form of new images with news in the descriptions.
  
 
== Team ==
 
== Team ==

Latest revision as of 22:24, 7 November 2013

Development.png

This SP mod for Half-Life 2: Episode Two is currently in alpha development.

99bolts wastex.jpg

99 Bolts is an action/survival FPS set in the Half-Life 2 universe; several years after the Seven Hour War, but several years before City 17 is destroyed.

The player will traverse a vast expanse of nuclear wasteland sitting on the outskirts of a Combine-controlled city.

Alongside a scavenged arsenal of pistols and machine guns, the player must use 99 crossbow bolts wisely and eventually assassinate the city's entire chain of command - including its violent and enigmatic adminstrator, Winona.

Features

  • A broad wasteland to explore and pillage.
  • You can snipe to your heart's delight with 99 crossbow bolts (but use them wisely).
  • An interesting take on the aftermath of the Seven Hour War.

History

  • May 2009 - Concept sketches for 99 Bolts maps began
  • Jun 2009 - The Mod DB page for the mod was started, alongside Hammer mapping.
  • Aug 2009 - 2 maps are released to the community to serve as a "proof of concept" for the mod.
  • Intervening time - Three people have volunteered their assistance with the mod.
  • Nov 2009 - 99 Bolts joined forces with another mod (In Development) to increase manpower and combine skills. The partnership dissolves within 12 months but much work is accomplished throughout the year.
  • Jun 2010 - 99 Bolts enters "radio silence", marking the beginning of a much less formal update process.
    • Sporadic updates have occurred since then, mostly in the form of new images with news in the descriptions.

Team

  • Zonbie - Project Lead - Started learning Hammer in January 2009. He's got a script written for the whole mod and he's doing all the mapping.
  • Bekey - Texture Artist - Accomplished modder for the Source engine. Volunteered to help by providing texture assets, both commissioned and of his own design.
  • Tidus - Model Artist - Volunteered to help by providing model assets, all commissioned.

External links