Difference between revisions of "$surfaceprop"

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m (fixed that see also section, spelling isn't a common asset anymore i guess)
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* Surface props can be defined for individual [[bone]]s with <code>[[$jointsurfaceprop]]</code>
* Surface props can be defined for individual [[bone]]s with <code>[[$jointsurfaceprop]]</code>
== See Also ==
* [[Material surface properties]]
[[Category:QC Commands|s]]
[[Category:QC Commands|s]]
[[Category:List of Shader Parameters|S]]
[[Category:List of Shader Parameters|S]]
== Addtion links ==
* [[Material_surface_properties]]

Latest revision as of 22:17, 3 April 2014

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The $surfaceprop command links the surface of either a material or model to a set of physical properties, including:

  • What sounds are emitted during collisions
  • What effects are emitted when the surface is shot
  • Mass, buoyancy, bounciness...
  • The effect of the surface on nearby sounds (reverberation, echo, absorption...)


Syntax is the same for both models and materials:

$surfaceprop <name>

Names are defined in <game>\scripts\surfaceproperties_manifest.txt (and the files it references). For a list of Valve's stock props, see Material surface properties.

Bug.png Bug: Left 4 Dead does not display bullet decals properly on brick surfaces. If you're okay with the decals and visual effects being inappropriate, you can change the $surfaceprop to something else to fix it.

In materials

  • $surfaceprop is not linked to any particular shader, so it can be used at any time.
  • Only brush based shaders require this parameter. $surfaceprop must always be defined within the collision property of the QC file if anything other than the default is to be used, however.

In models

See Also