From Valve Developer Community
Revision as of 05:16, 19 May 2018 by Pinsplash
- Removes all bones except the root. Obviously do not use for ragdolls or animated models.
- Permits VRAD to use the object's collision mesh to calculate lightmap shadows.
- Performs several other complex optimisations.
$modelname "weapons/shell.mdl" $staticprop $cdmaterials "models/weapons/" $body shell "shell-ref.smd" $sequence idle "shell-idle.smd" // A default animation is still required $collisionmodel "shell_PHYS.smd"
Note the absence of a value.