Revision as of 13:27, 17 May 2021 by The Whale Man (Added note, in order for screen align to work the prop needs a material proxy.)
Sets a bone to automatically realign its orientation to the screen.
Bug: Does not work in Source 2013 despite studiomdl accepting this parameter
$screenalign <bone name> <"sphere" or "cylinder">
The model's material must have a material proxy! Having no material proxy will show it working properly in hammer, but it will appear static in game.