$parallaxmap

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Revision as of 03:55, 5 June 2019 by NvC DmN CH (talk | contribs) (is mat_prallaxmaps 0 by default the cause of being unable to use it?)

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The $parallaxmap VMT parameter specifies the VTF texture to use for the 'sub-vertex modeling' or parallaxmap of the material surface.

Warning: Parallax maps are disabled in every Valve game, although since <Alien Swarm> an (unfinished) shader exists named ParallaxTest, which can be used as an alternative.

To do: mat_parallaxmap is 0 by default. Enabling it causes the game to freeze (tested for until about 10 minutes). Will managing to enable it make parallax maps work?

VMT Syntax

"$parallaxmap" <texture path>
"$parallaxmapscale" <float> // Scales the $parallaxmap Y value by this amount

See Also