Difference between revisions of "$parallaxmap"

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(is mat_prallaxmaps 0 by default the cause of being unable to use it?)
 
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{{warning|Parallax maps are disabled in every Valve game, although since {{as}} an (unfinished) shader exists named [[ParallaxTest]], which can be used as an alternative.}}
 
{{warning|Parallax maps are disabled in every Valve game, although since {{as}} an (unfinished) shader exists named [[ParallaxTest]], which can be used as an alternative.}}
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{{todo|<code>mat_parallaxmap</code> is <code>0</code> by default. Enabling it causes the game to freeze (tested for until about 10 minutes). Will managing to enable it make parallax maps work?}}
 
=== VMT Syntax ===
 
=== VMT Syntax ===
 
  "$parallaxmap" <texture path>
 
  "$parallaxmap" <texture path>

Latest revision as of 03:55, 5 June 2019

The $parallaxmap VMT parameter specifies the VTF texture to use for the 'sub-vertex modeling' or parallaxmap of the material surface.

Warning: Parallax maps are disabled in every Valve game, although since <Alien Swarm> an (unfinished) shader exists named ParallaxTest, which can be used as an alternative.

To do: mat_parallaxmap is 0 by default. Enabling it causes the game to freeze (tested for until about 10 minutes). Will managing to enable it make parallax maps work?

VMT Syntax

"$parallaxmap" <texture path>
"$parallaxmapscale" <float> // Scales the $parallaxmap Y value by this amount

See Also