$opaque
From Valve Developer Community
Revision as of 04:24, 15 June 2019 by ReverendV92 (talk | contribs) (Added link to related $mostlyopaque command)
Causes the model to be assumed to be opaque with respect to its sorting against all other objects in the scene. Use this in cases where only a small portion of the model is translucent (hair, eyes, glasses, etc.) so if there are any sorting issues, it won’t matter.
Syntax
$opaque
See Also
- $mostlyopaque - Similar command for models that have translucent materials.