$notint

From Valve Developer Community
Revision as of 12:46, 11 March 2016 by JorisCeoen (talk | contribs) (Please add more information on this page. I don't know exactly what the definition of 'tinting' is, hopefully somebody can find out.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

$notint is a boolean material parameter that restricts any tinting on a texture. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.