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Parameter notint.jpg

$notint is a material shader parameter available in all Source games since <Counter-Strike: Global Offensive> Counter-Strike: Global Offensive for VertexLitGeneric. It prevents a material from being tinted by either $color2 or the rendercolor parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.

Note:This parameter exists as $allowdiffusemodulation in other games.
Note:In <Insurgency><Day of Infamy>, this parameter does not exist, so $allowdiffusemodulation will need to be used instead.


$notint <bool>