Difference between revisions of "$notint"

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(Changed to use shaderparam template, misc fixes)
m (Changed since CSGO to in CSGO, removed redundant note)
 
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[[File:Parameter_notint.jpg|240px|thumb|right]]
 
[[File:Parameter_notint.jpg|240px|thumb|right]]
{{Shaderparam|$notint|since=Counter-Strike: Global Offensive|shader1=VertexLitGeneric}} It prevents a material from being tinted by either <code>[[$color#Models|$color2]]</code> or the  <code>rendercolor</code> parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.
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{{Shaderparam|$notint|game=Counter-Strike: Global Offensive|shader1=VertexLitGeneric}} It prevents a material from being tinted by either <code>[[$color#Models|$color2]]</code> or the  <code>rendercolor</code> parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.
  
 
{{note|This parameter exists as {{ent|$allowdiffusemodulation}} in other games.}}
 
{{note|This parameter exists as {{ent|$allowdiffusemodulation}} in other games.}}
{{note|In {{insurgency}}{{doi}}, this parameter does not exist, so <code>$allowdiffusemodulation</code> will need to be used instead.}}
 
 
==Syntax==
 
==Syntax==
 
  $notint <[[bool]]>
 
  $notint <[[bool]]>
  
 
[[Category:List of Shader Parameters|N]]
 
[[Category:List of Shader Parameters|N]]

Latest revision as of 16:51, 18 August 2019

Parameter notint.jpg

$notint is a material shader parameter available in <Counter-Strike: Global Offensive> Counter-Strike: Global Offensive for VertexLitGeneric. It prevents a material from being tinted by either $color2 or the rendercolor parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.

Note:This parameter exists as $allowdiffusemodulation in other games.

Syntax

$notint <bool>