$multipass

From Valve Developer Community
Jump to: navigation, search
English (en)
... Icon-Important.png

Stub

This article or section is a stub. You can help by adding to it.

$multipass is a material shader parameter available in all Source Source games. It forces a material to be rendered in separate rendering "passes." This can fix issues with translucent materials, although rendering will be more expensive. This command is required to allow DX6 + DX7 users to see cubemaps. It has also been used on breakable glass materials.

Blank image.pngTodo: What does it exactly do, and for what other reasons is it needed?