Difference between revisions of "$modelname"
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− | The [[$modelname]] [[QC command]] must be used. It specifies the | + | The [[$modelname]] [[QC command]] must be used. It specifies the path and filename of the compiled model, relative to the current [[VPROJECT]] folder. |
{{tip|By convention this should be the same name as the QC file, but it doesn't have to be.}} | {{tip|By convention this should be the same name as the QC file, but it doesn't have to be.}} | ||
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== Example == | == Example == | ||
− | '''[[$modelname]] "weapons | + | '''[[$modelname]] "weapons\shell.mdl"''' |
− | [[$cdmaterials]] "models | + | [[$cdmaterials]] "models\weapons\" |
[[$body]] shell "shell-ref.smd" | [[$body]] shell "shell-ref.smd" | ||
[[$sequence]] idle "shell-idle.smd" | [[$sequence]] idle "shell-idle.smd" | ||
− | + | This model will be created at <code><game>\models\weapons\shell.mdl</code>. | |
+ | |||
{{otherlang:en}} | {{otherlang:en}} | ||
{{otherlang:en:ru|$modelname:ru}} | {{otherlang:en:ru|$modelname:ru}} | ||
− | [[Category:QC Commands| | + | [[Category:QC Commands|m]] |
Revision as of 05:16, 7 January 2009
The $modelname QC command must be used. It specifies the path and filename of the compiled model, relative to the current VPROJECT folder.

Example
$modelname "weapons\shell.mdl" $cdmaterials "models\weapons\" $body shell "shell-ref.smd" $sequence idle "shell-idle.smd"
This model will be created at <game>\models\weapons\shell.mdl
.