$decaltexture
$decaltexture
is a material shader parameter available in Counter-Strike: Global Offensive for
VertexLitGeneric
. It allows for a second UV channel to be defined for a model, allowing a decal texture to be placed on top of the base material. To use the parameter, the MDL must have been compiled from an FBX file and have a second UV channel defined.

Parameters and Effects
- 0 = Alpha Masked
- 1 = Multiplied
- 2 = Modulate (functions like DecalModulate, or Photoshop's Overlay blend mode)
- 3 = Additive