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Allows the bone to be controled from the game code. The axis can be X Y or Z. You can prefix L on the axis to specify this controller loops back around to the start when it ends and/or surfix R to specify the start/end numbers are radian instead of degrees. If you need controle over more then one axis you need to specify a new controller for each axis.
$controller number "bone-name" axis start-offset end-offset
$modelname "npcs/robot.mdl" $cdmaterials "models/npcs/" $model "Robot" "robot.smd" $controller 1 "jaw" X 0 20 $sequence "idle" "idle.smd"