$centerbonesonverts

From Valve Developer Community
Revision as of 00:52, 14 March 2011 by Thelonesoldier (talk | contribs) (link)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Moves each bone to be centered inside the geometry that is connected to that bone. This is useful when external application create models with bones and vertices in very different places, which can cause sub-frame interpolation artifacts.

Syntax

$centerbonesonverts