# \$cdmaterials

The QC command `\$cdmaterials` defines the folders in which the game will search for the model's materials (subfolders are not searched). Each path is relative to `<game>\materials\`.

Tip:Material filenames are defined by the reference mesh (`\$body` / `\$model`.

## Syntax

```\$cdmaterials <path> <path 2> [...]
```

## Example

```\$modelname		"weapons/shell.mdl"
\$cdmaterials		"models/weapons/"
\$body		shell	"shell_ref.smd"
\$sequence	idle	"shell_idle.smd"
```