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Revision as of 13:39, 12 February 2008 by Andreasen (talk | contribs) (Usage: Wrote correct shader.)
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  • Use in conjunction with $bumpmap to specify a second Normalmap VTF for blending materials on Displacement surfaces with the WorldVertexTransition shader.
  • The percentage blend of each of the two textures is defined by alpha painting in Hammer.
  • This is the Normalmap equivalent of $basetexture2.
  • See Displacement for further information.

Available values


"$bumpmap2" "Path/NormalmapB" 
  • Specifies the VTF to use as the second Normalmap; eg NormalmapB.vtf
  • dx9


"$bumpmapframe2" ?