From Valve Developer Community
Revision as of 21:24, 11 November 2007 by Beeswax
- Use in conjunction with $bumpmap for blending materials on Displacement surfaces with the WorldTwoTextureBlend shader.
- The percentage blend of each of the two textures is defined by alpha painting in Hammer.
- This is the Normalmap equivalent of $basetexture2.
- See Displacement for further information.
"$bumpmap" "Path/NormalMapA" "$bumpmap2" "Path/NormalMapB"
- Used with $bumpmap2