Difference between revisions of "$bumpmap2"

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m (Usage: Wrote correct shader.)
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==Usage==
 
==Usage==
* '''Use in conjunction with [[$bumpmap]] to specify a second Normalmap VTF for blending materials on [[Displacement]] surfaces with the [[WorldTwoTextureBlend]] shader.'''
+
* '''Use in conjunction with [[$bumpmap]] to specify a second Normalmap VTF for blending materials on [[Displacement]] surfaces with the [[WorldVertexTransition]] shader.'''
 
* The percentage blend of each of the two textures is defined by alpha painting in Hammer.
 
* The percentage blend of each of the two textures is defined by alpha painting in Hammer.
 
* This is the Normalmap equivalent of [[$basetexture2]].
 
* This is the Normalmap equivalent of [[$basetexture2]].

Revision as of 21:39, 12 February 2008

Usage

  • Use in conjunction with $bumpmap to specify a second Normalmap VTF for blending materials on Displacement surfaces with the WorldVertexTransition shader.
  • The percentage blend of each of the two textures is defined by alpha painting in Hammer.
  • This is the Normalmap equivalent of $basetexture2.
  • See Displacement for further information.

Available values

$bumpmap2

"$bumpmap2" "Path/NormalmapB" 
  • Specifies the VTF to use as the second Normalmap; eg NormalmapB.vtf
  • dx9


$bumpmapframe2

"$bumpmapframe2" ?
  • dx9
  • Used with $bumpmap2
  •  ?