Difference between revisions of "$bumpmap2"
From Valve Developer Community
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==Usage== | ==Usage== | ||
− | * '''Use in conjunction with [[$bumpmap]] for blending materials on [[Displacement]] surfaces with the [[WorldTwoTextureBlend]] shader.''' | + | * '''Use in conjunction with [[$bumpmap]] to specify a second Normalmap VTF for blending materials on [[Displacement]] surfaces with the [[WorldTwoTextureBlend]] shader.''' |
* The percentage blend of each of the two textures is defined by alpha painting in Hammer. | * The percentage blend of each of the two textures is defined by alpha painting in Hammer. | ||
* This is the Normalmap equivalent of [[$basetexture2]]. | * This is the Normalmap equivalent of [[$basetexture2]]. | ||
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===$bumpmap2=== | ===$bumpmap2=== | ||
− | "$ | + | "$bumpmap2" "Path/NormalmapB" |
− | + | * Specifies the [[VTF]] to use as the second Normalmap; eg <code>NormalmapB.vtf</code> | |
* dx9 | * dx9 | ||
Revision as of 21:34, 11 November 2007
Usage
- Use in conjunction with $bumpmap to specify a second Normalmap VTF for blending materials on Displacement surfaces with the WorldTwoTextureBlend shader.
- The percentage blend of each of the two textures is defined by alpha painting in Hammer.
- This is the Normalmap equivalent of $basetexture2.
- See Displacement for further information.
Available values
$bumpmap2
"$bumpmap2" "Path/NormalmapB"
- Specifies the VTF to use as the second Normalmap; eg
NormalmapB.vtf
- dx9
$bumpmapframe2
"$bumpmapframe2" ?
- dx9
- Used with $bumpmap2
- ?