Difference between revisions of "$bumpmap2"

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#redirect [[$bumpmap]]
* '''Use in conjunction with [[$bumpmap]] for blending materials on [[Displacement]] surfaces with the [[WorldTwoTextureBlend]] shader.'''
* The percentage blend of each of the two textures is defined by alpha painting in Hammer.
* This is the Normalmap equivalent of [[$basetexture2]].
* See [[Displacement]] for further information.
==Available values==
"$bumpmap" "Path/NormalMapA"
"$bumpmap2" "Path/NormalMapB"
* dx9
"$bumpmapframe2" ?
* dx9
* Used with [[$bumpmap2]]
* ?
[[Category:List of Shader Parameters]]
[[Category:VMT Texture Reference]]

Latest revision as of 10:59, 10 July 2008

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