Difference between revisions of "$basetexture2"

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m (Corrected shaders.)
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* '''A second basetexture is used in combination with [[$basetexture]] for blending two materials on a brush displacement surface. '''
 
* '''A second basetexture is used in combination with [[$basetexture]] for blending two materials on a brush displacement surface. '''
* Used by the [[WorldTwoTextureBlend]] shader to blend materials on [[Displacement]] surfaces (terrain).
+
* Used by the [[WorldVertexTransition]] shader to blend materials on [[Displacement]] surfaces (terrain).
 
* The percentage blend of each of the two basetextures is defined by alpha painting in Hammer.  
 
* The percentage blend of each of the two basetextures is defined by alpha painting in Hammer.  
 
* See [[Displacement]] for further information.
 
* See [[Displacement]] for further information.
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====$basetexturetransform2====
 
====$basetexturetransform2====
 
  "$basetexturetransform2" "center <float> <float> scale <float> <float> rotate <float> translate <float> <float>"
 
  "$basetexturetransform2" "center <float> <float> scale <float> <float> rotate <float> translate <float> <float>"
* Used with [[$basetexture2]] by the [[WorldTwoTextureBlend]] shader to blend materials on [[Displacement]] surfaces (terrain).
+
* Used with [[$basetexture2]] by the [[WorldVertexTransition]] shader to blend materials on [[Displacement]] surfaces (terrain).
 
* The default position is: <code>"center .5 .5 scale 1 1 rotate 0 translate 0 0"</code>.
 
* The default position is: <code>"center .5 .5 scale 1 1 rotate 0 translate 0 0"</code>.
 
* "center" values are UV 0.1 coordinates.
 
* "center" values are UV 0.1 coordinates.
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  "$basetexture" "Path/TextureA"  
 
  "$basetexture" "Path/TextureA"  
 
  "$texture2" "Path/TextureB"  
 
  "$texture2" "Path/TextureB"  
* Used for the [[WorldTwoTextureBlend]] and [[UnlitTwoTexture]] shaders.  
+
* Used for the [[WorldVertexTransition]] and [[UnlitTwoTexture]] shaders.  
  
  

Revision as of 19:58, 12 February 2008

Usage

  • A second basetexture is used in combination with $basetexture for blending two materials on a brush displacement surface.
  • Used by the WorldVertexTransition shader to blend materials on Displacement surfaces (terrain).
  • The percentage blend of each of the two basetextures is defined by alpha painting in Hammer.
  • See Displacement for further information.

VMT syntax and default values

"$basetexture" "Path/TextureA" 
"$basetexture2" "Path/TextureB" 
  "$basetexturetransform2" "center .5 .5 scale 1 1 rotate 0 translate 0 0"

Available values

$basetexture2

"$basetexture" "Path/TextureA" 
"$basetexture2" "Path/TextureB" 
  • where Path is the filepath relative to game_directory/materials folder.
  • where TextureA is the 1st basetexture filename; ie TextureA.vtf.
  • where TextureB is the 2nd basetexture filename; ie TextureB.vtf.


$basetexturetransform2

"$basetexturetransform2" "center <float> <float> scale <float> <float> rotate <float> translate <float> <float>"
  • Used with $basetexture2 by the WorldVertexTransition shader to blend materials on Displacement surfaces (terrain).
  • The default position is: "center .5 .5 scale 1 1 rotate 0 translate 0 0".
  • "center" values are UV 0.1 coordinates.
  • "scale" values are UV factors.
  • "translate" values are UV 0.1 coordinates.
  • "rotate" values are 0-360 degree UV angles.
  • Note: You must include all variables.


$texture2

"$basetexture" "Path/TextureA" 
"$texture2" "Path/TextureB" 


See Also