From Valve Developer Community
Revision as of 06:24, 7 April 2020 by ThunderKeil (talk | contribs) (See also: changed all transparency-related articles' see-also's to link oneanother)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Deutsch Français

Scales the opacity of an entire material by the given value. 1 is entirely opaque, 0 is invisible.

If any material on a brush has $alpha, the brush will stop affecting VIS and become entirely transparent to NPCs from every angle.

This may be used with $translucent.


$alpha <normal>

See also