Difference between revisions of "$alpha"

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m (See also: changed all transparency-related articles' see-also's to link oneanother)
 
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== See also ==
 
== See also ==
  
 +
*<code>[[$alphatest]]</code>, for binary opacity.
 +
*<code>[[$distancealpha]]</code>, for vector-like alpha edges
 +
*<code>[[$vertexalpha]]</code>
 
*<code>[[$translucent]]</code>, for per-pixel opacity.
 
*<code>[[$translucent]]</code>, for per-pixel opacity.
 
  
 
[[Category:List of Shader Parameters|A]]
 
[[Category:List of Shader Parameters|A]]

Latest revision as of 06:24, 7 April 2020

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Scales the opacity of an entire material by the given value. 1 is entirely opaque, 0 is invisible.

If any material on a brush has $alpha, the brush will stop affecting VIS and become entirely transparent to NPCs from every angle.

This may be used with $translucent.

Syntax

$alpha <normal>

See also