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  • ...alid tick and enter the console command to be executed, e.g. "echo This is my command". Then hit "OK" and a new demo command will be added to the command ...mo Smoother, you can still go into "Camera drive mode" and move around the map. If you're not in "Camera Drive mode", you can check the "Back off" checkbo
    14 KB (2,399 words) - 00:05, 7 January 2024
  • An example can be found in the Valve map, "sdk_d3_citadel_01.vmf", found in the "sourcesdk_content\hl2\mapsrc" folde ! My Output > !! Target Entity !! Target Input !! Parameter !! Delay !! Only Onc
    5 KB (755 words) - 18:13, 7 January 2024
  • Open up a map and add an [[ambient_generic]] (in the Name field, type in "<code>ambient_1 Set "My output named" to "<code>OnStartTouch</code>". This causes the output (and t
    9 KB (1,426 words) - 14:35, 2 September 2023
  • ...r_staticexpressionexample.jpg|center|650px|The best part was when I played my scene with him like this.]] ...info_target]] or [[npc_bullseye]] entities should instead be placed in the map and treated with the [[Choreography creation/Creating Events/Other Events#L
    10 KB (1,646 words) - 08:27, 8 January 2024
  • ...ll see that the command above will take whatever files are embedded in the map and stick them in a .zip file somewhere on the hard drive. But where? The a cd "C:\Users\You\Documents\My mod\maps\"
    7 KB (1,219 words) - 02:54, 7 January 2024
  • # The first stage is creating a base texture and mapping it to your mesh, resulting in ===What size should my texture be?===
    9 KB (1,518 words) - 08:24, 19 January 2024
  • '''Do this first.''' [[File:My model entity.jpg|thumb|We will create this moving entity.]]
    2 KB (265 words) - 08:26, 19 January 2024
  • ...await a cue to commence the assault. On this cue, they will proceed to the first "assault point" location ([[assault_assaultpoint]] entity) to secure, or 'c ...'Start Active'' keyvalue, which causes the assault to begin as soon as the map is loaded.
    10 KB (1,571 words) - 06:27, 8 January 2024
  • ...call <code>SetModel( STRING( GetModelName() ) )</code> to use whatever the map has given us. Note how we call three functions within each other here: One ...y</code>. [[Brush entity|There's a guide to doing this here]]. Compile the map and you'll be able to start playing around.
    8 KB (1,320 words) - 11:35, 12 January 2024
  • ...are all VGUI panels in a hierarchical parent-child relationship. The very first panel is the root panel and is provided by the Source engine. The client ro pFrame->SetTitle("My First Frame", true );
    26 KB (4,061 words) - 08:27, 19 January 2024
  • If you do not have access to a cvar, do this first: ...n two functions, depending if the command should be executed on the client first or be sent directly to the server:
    16 KB (2,530 words) - 08:27, 19 January 2024
  • ...e a [[Source Engine Features|Source Engine]] modification, or ''[[mod]]''. First, it has some advice on starting a mod, and assembling a team. Following tha ...hire anyone who can code, or model, or make maps, and so on. But for your first version, you probably won't need more than one person for each area of your
    21 KB (3,924 words) - 09:25, 13 July 2011
  • ...ity to have multiple people log in to a hammer server and work on the same map would allow projects with multiple devs to work together in real time. I as ...people don't have to specialize --slowing down-- and or save and trade off map files to collaborate. This feature doesn't have to have much effort put in,
    63 KB (10,565 words) - 00:08, 7 January 2024
  • ...countdown, but nothing happens after that. While some people may want the map to just continue, there are some events where adding rotation friendliness ...ower; instead, it will only teach how to do simple methods of allowing the map to end.
    3 KB (520 words) - 22:55, 21 January 2024
  • [[File:Soundsensitive first.jpg|thumb|300px|right]] First of all, you need a small area for this example. The area for this tutorial
    3 KB (483 words) - 00:08, 7 January 2024
  • The only issue I noticed in the first map (d1_trainstation_01) was missing chapter titles. </s> ...I use an HDTV for my speakers through HDMI and an onboard sound device for my mic so not having a setting selection for both in-games options is a huge i
    41 KB (6,388 words) - 11:16, 19 April 2024
  • ...stname Sets the Servername. example: server.hostname "My Rust Server" server.level Sets the map of the server (Procedural Map) values: Barren, Craggy Island, Hapis, Savas Island
    27 KB (2,707 words) - 07:47, 6 March 2024
  • ...origin point defines how it is lit and is how the prop is positioned in a map. Auto-center puts the model's origin at the center of its bounding box and ...ти:''' This user was building a brick archway model called "arch" for a map for submission during the TF2 Artpass competition. В entity propper_option
    30 KB (1,340 words) - 00:08, 7 January 2024
  • # Map the texture onto your model The basics of texturing involve some simple math to map coordinates in a 2D plane to a 3D model. In order to do this, the 2D textur
    12 KB (2,190 words) - 00:08, 7 January 2024
  • ...or Drive Tool. In order to move around using any of these tools, you must first press and hold one of the mouse buttons. With the Walk or Fly tool, the spe ...how to move around your viewport, let's give you something to look at! The first thing that you're going to want to do is create some objects to work with.
    30 KB (5,359 words) - 00:08, 7 January 2024

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