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- {{This is a|internal=1|point entity|name=info_texlights|game=ZHLT|game1=VHLT|nocat=1}} :{{Important|In VHLT, lights from info_texlights with color set to {{code|255 255 255}} will use1,007 bytes (157 words) - 08:05, 28 April 2025
- * {{gldsrc|4}} - [[VHLT|VHLT v34]] or VHLT forks * Ability to hide triggers and unknown entities5 KB (722 words) - 00:04, 12 February 2025
- ...ary; it might be set after CSG, but will be dropped after BSP || Used by [[VHLT]]; set if {{code|zhlt_hidden}} is set. Tells HLBSP to not add the face to a Entities are always CONTENTS_SOLID; in {{goldsrc|2}}, the {{code|skin}} KV to overri5 KB (773 words) - 06:22, 20 May 2025
- {{this is a|point entity|name=light_surface|internal=1|game=VHLT}} It is used to create a [[texlight]] that can be toggled or animated like ...ter entity classname|classname|Only cast this texlight from brush faces on entities with this [[classname]].}}7 KB (916 words) - 13:03, 24 April 2025
- ...and the optimization features provided by [[ZHLT]] and the now-standard [[VHLT]] are not mentioned.}} ...that [[displacement]]s, [[Point entity|point]] and [[Brush entity|brush]] entities (including [[#Detail_brushes|detail brushes]]) don't affect leaves. Create13 KB (2,110 words) - 12:33, 22 March 2025