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- From: {{hl|4|addtext=: eXperiment}} [[Category:eXperiment]]368 bytes (45 words) - 09:21, 18 August 2023
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- From: {{hl|4|addtext=: eXperiment}} [[Category:eXperiment]]368 bytes (45 words) - 09:21, 18 August 2023
- ...this are often difficult to describe in words. Designers are encouraged to experiment with the settings to get a "feel" for the controls.484 bytes (67 words) - 14:04, 7 January 2024
- ...utorial I’ve included two vmf files, one for rain and one for snow. If you experiment with these you will find that both of these textures perform a little diffe ...tes rain and snow inside its volume." This volume is what you will need to experiment with in your maps to achieve the effect you desire.3 KB (515 words) - 06:28, 15 April 2024
- ...Letter Day" of the original game, the story is changed. The teleportation experiment creates a hole in time and space, and the player's task is to travel throug484 bytes (67 words) - 07:27, 15 April 2024
- ...d or broken. The boards blocking the door can be blown to bits. You should experiment with the flags for the effect you desire but for this tutorial I’m going ...e same for each of these boards is: '''Health Level to Override Motion'''. Experiment with these numbers. The {{ent|prop_physics}} objects you use can have their2 KB (423 words) - 06:30, 25 March 2024
- Experiment with these settings to fit your own needs, you may for example not want the [[File:wiseDoor03.jpg|thumb|300px|right|It helps to experiment with the placement of this hinge, a little forward or back can make a big d3 KB (464 words) - 07:48, 16 April 2024
- ...ther researching portal technology. The player is meant to take part in an experiment, however the military doesn't trust the project.1 KB (225 words) - 08:54, 5 January 2024
- ...s been changed from 255 to 150. Zero would be invisible and 255 is opaque. Experiment with this number for the effect you desire. One other change you need to ma ...the room and to cast light onto the window frame. This is a good method to experiment with, create your other light entities first and then create normal light e3 KB (511 words) - 06:28, 15 April 2024
- ...the facility, killing anyone associated with the [[Anti-Mass_Spectrometer|experiment]]. Their influence on the facility should be obvious here. Tripmines make a ...this level, killing everyone associated with the [[Anti-Mass_Spectrometer|experiment]].3 KB (460 words) - 14:04, 13 July 2025
- ...ies used in this tutorial can add some very nice effects to your projects. Experiment with the settings on each of these to achieve your own effects. The setting Notice the sound I used for the Fly Sound. Experiment with this. The default fly sound will generate an error. Battle sounds prob4 KB (521 words) - 06:27, 15 April 2024
- #The methods I illustrate here are my own, please experiment with Face Poser and come up with methods that work for you. #Experiment with the other sliders and try to give Alyx a Sexy smile. For this example5 KB (807 words) - 07:55, 15 August 2024
- HINT Brushes are simple to create but placing them will require you to experiment. For this tutorial I’m going to use Valve’s sdk_hints example file. Thi ...there really is no simple answer but you will find your own methods if you experiment. The easiest HINT brush has to be a horizontal HINT brush like the one in t5 KB (829 words) - 06:24, 15 April 2024
- ...0'', and ''Damping Constant'' to ''16.0'' for a good result. (Feel free to experiment with the values.) To prevent "rubber" cords, you can set ''Break on Length'3 KB (495 words) - 10:19, 16 December 2007
- ...we close the <code>func_door_rotating</code> our water will lower. You can experiment with the settings for each of these functions, some of which are speed and2 KB (285 words) - 06:20, 15 April 2024
- There are lots of settings for your smoke, it will be best to experiment. The settings for this example are:1 KB (203 words) - 06:29, 15 April 2024
- ...ord “blend” and you will find blended textures for grass, sand and gravel. Experiment with these. I’ve applied the textures to every face of the displacement b ...those sandy areas you won’t see grass or grass sprites. You should really experiment with the settings on this tool, and the brush sizes. For this example I onl4 KB (716 words) - 06:23, 15 April 2024
- With that foundation we can experiment with: *'''Gib Direction''': 0 266 0 (Experiment with the [[WisePYR|direction]] the gibs will fly.)6 KB (942 words) - 06:21, 15 April 2024
- ...my props usually cast ugly shadows on the wall and floor of my spawnroom. Experiment with this.}}2 KB (343 words) - 04:49, 7 January 2024
- ...those sandy areas you won't see grass or grass sprites. You should really experiment with the settings on this tool, and the brush sizes. For this example only ...nd you will find blended textures for grass, sand and gravel. Feel free to experiment with these.6 KB (946 words) - 05:15, 12 July 2024
- ...s article the methods used are for this specific example, you will need to experiment with other settings and properties, even image compression methods. One of the things you’ll want to experiment with is image compression.7 KB (1,208 words) - 06:28, 15 April 2024