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  • ...he maximum carry amount for ammo damage dealt by NPCs when not getting max carry amount from a console variable. * Fix for user reported bug where built in mp3 player would advance > 1 song during level transition due to multiple engine calls to StopAllSounds.
    13 KB (2,106 words) - 11:12, 12 July 2024
  • ...he maximum carry amount for ammo damage dealt by NPCs when not getting max carry amount from a console variable. * Fix for user reported bug where built in mp3 player would advance > 1 song during level transition due to multiple engine calls to StopAllSounds.
    33 KB (5,060 words) - 23:43, 22 March 2025
  • ...he maximum carry amount for ammo damage dealt by NPCs when not getting max carry amount from a console variable. * Fix for user reported bug where built in mp3 player would advance > 1 song during level transition due to multiple engine calls to StopAllSounds.
    38 KB (5,822 words) - 21:57, 12 August 2025
  • ...ic1 = "C2M5.BadManTank2"</code> will play a Dark Carnival - Concert finale song. Does not work in Scripted Panic Events. | For the given weapon classnames, return true to allow Fallen Survivors to carry the item, false / none is otherwise.
    48 KB (6,784 words) - 12:40, 4 August 2025
  • songname(sound) : "Song" : "" : "Song name" songvolume(float) : "Volume" : -1 : "The volume of the song. " +
    132 KB (17,236 words) - 13:45, 3 May 2025
  • ...ier [0..1]" : "0.3" : "Gives player this percent of max ammo players could carry" stalemate_sound(sound) : "Stalemate Song" : "" : "Sound played to all teams on stalemate."
    547 KB (73,343 words) - 17:05, 20 March 2025
  • ...n\nA heavy hammer ostensibly used for construction. Great for getting that song out of someone's head, as well as anything else inside." [] 1: "Carry body (unused)"
    324 KB (37,123 words) - 10:19, 21 January 2024