weapon_rpg
Class hierarchy |
---|
CRpg |
rpg.cpp
|
weapon_rpg
is a point entity available in Half-Life, Half-Life: Opposing Force, and Half-Life: Blue Shift.
The RPG is a shoulder-mounted portable rocket launcher used by the Hazardous Environment Combat Unit. It includes an integrated targeting laser that can guide rockets once they leave the tube. If this laser is deactivated, rockets will be "dumb-fired" instead, maintaining their straight trajectory.
The weapon can hold 1 round of a rocket and 5 rockets can be carried. weapon_rpg
can be replenished with ammo_rpgclip
.
Key Values
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
Target:
- Target
(target)
<targetname> - The targetname of an entity this entity will trigger when activated.
TargetX:
- Delay before trigger
(delay)
<integer> - Delay in seconds before firing the targeted entity.
- Killtarget
(killtarget)
<targetname> - Entity to remove when activated.
- Pitch Yaw Roll (Y Z X)
(angles)
<angle> - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
Not In Deathmatch : [2048]
Gallery
Viewmodel from the HD Pack.