User talk:Gameplayer
FGD base classes vs C/C++ parent classes
In response to the these edits:
FGD base classes have no relation to C/C++ parent classes, nor are they intended to; @BaseClass in an FGD is just a convenient way to have KVs on multiple entities without typing them out every single time.
— SirYodaJedi (talk) 10:57, 28 August 2024 (PDT)
- I don't know anything about how game code or C/C++ classes there work and I'm not editing their articles as I know too little about them. But I know how keyvalues on entities work by inspecting FGDs. I tried to fix inconsistencies between templates on wiki and FGDs but found out that FGDs are wrong at many places. So I guess FGDs are not the right place to source information for wiki... Gameplayer (talk) 14:07, 28 August 2024 (PDT)