Template:Hl1 kv breakable
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
Global:
- Global Entity Name
(globalname)
<string> - Name to identify entity accross level transitions. Entities with the same global name will have the same status accross maps.
Breakable:
- Target on break
(target)
<targetname> - The targetname of the entity to be targeted when this entity breaks.
- Strength
(health)
<integer> - Amount of damage to take before breaking.
- Material Type
(material)
<integer choices> - Material to use for sounds and gibs.
|
|
- Gibs Direction
(explosion)
<choices> - Whether gibs should fly in a random direction or relative to the attack that broke this entity.
- 0: "Random"
- 1: "Relative to Attack"
- Delay before fire
(delay)
<integer> - Time in seconds after breaking before targeting the "Target on break" entity.
- Gib model
(gibmodel)
<model path> - Model to use for gibs spawned when broken instead of default, material dependent gibs. Relative to mod folder.
- Spawn on break
(spawnobject)
<choices> - Item to spawn when broken.
- 0: "Nothing"
- 1: "Battery"
- 2: "Healthkit"
- 3: "9mm Handgun"
- 4: "9mm Clip"
- 5: "Machine Gun"
- 6: "Machine Gun Clip"
- 7: "Machine Gun Grenades"
- 8: "Shotgun"
- 9: "Shotgun Shells"
- 10: "Crossbow"
- 11: "Crossbow Bolts"
- 12: "357"
- 13: "357 clip"
- 14: "RPG"
- 15: "RPG Clip"
- 16: "Gauss clip"
- 17: "Hand grenade"
- 18: "Tripmine"
- 19: "Satchel Charge"
- 20: "Snark"
- 21: "Hornet Gun"
- Note:In Condition Zero Deleted Scenes, this is a string instead, and can spawn most entities which start with
ammo_
,item_
, orweapon_
. - Explode Magnitude (0=none)
(explodemagnitude)
<integer> - Magnitude of explosion when broken. Will not explode if 0.