prop_wall_breakable
class hierarchy |
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CPropBreakableWall |
prop_wall_breakable
is a point entity available in Left 4 Dead 2.
A section of wall that's breakable just like doors are.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
Start Unbreakable : [524288]
Inputs
SetUnbreakable
- The wall can't be broken.
SetBreakable
- The wall can be broken.
Outputs
OnBreak
- Fired when the wall changes damage states.