info_player_ping_detector
info_player_ping_detector
is a point entity available in Portal 2. It detects Coop players' pings, and optionally aims a func_tank
at the ping location. Used in the campaign for the ping-controlled portal guns at the start of the calibration course.
See trigger_ping_detector
for the entity that detects pings within a specific area.
Keyvalues
- Func Tank Entity
([todo internal name (i)])
<targetname> - Name of a func_tank that will be told to look at the ping location when detected.
- Team to Observe
([todo internal name (i)])
<choices> - Which player's pings to detect.
- 1 : Both
- 2 : Orange
- 3 : Blue
- Default State
([todo internal name (i)])
<choices> - Is this entity enabled by default or not?
- 0 : Disabled
- 1 : Enabled
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
Enable
- Starts listening for pings and will fire outputs when found.
Disable
- Disable this entity from listening for pings.
Toggle
- Toggle from Enabled to Disabled and vice versa.
Outputs
OnPingDetected
- Fired when a ping is detected.